﻿#if UNITY_EDITOR
/// <summary>
/// Sprite选择资源项
/// </summary>
public class ESF_CollectAsset_Sprite : AbsESF_EditorCollectAsset
{
    /// <summary>
    /// 构造函数
    /// </summary>
    /// <param name="_pathOrGuid">资源路径或guid</param>
    public ESF_CollectAsset_Sprite(string _pathOrGuid) : base(_pathOrGuid)
    {
        spriteAtlasName = directory.ESF_OnlyCNUAndOtherReplaceU().ToUpper();
    }

    /// <summary>
    /// 图集名称
    /// </summary>
    public string spriteAtlasName { get; private set; }    
}
#endif
